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Free download. Book file PDF easily for everyone and every device. You can download and read online Razing Shadows file PDF Book only if you are registered here. And also you can download or read online all Book PDF file that related with Razing Shadows book. Happy reading Razing Shadows Bookeveryone. Download file Free Book PDF Razing Shadows at Complete PDF Library. This Book have some digital formats such us :paperbook, ebook, kindle, epub, fb2 and another formats. Here is The CompletePDF Book Library. It's free to register here to get Book file PDF Razing Shadows Pocket Guide.

Audio Logs from these can be returned to nearby collectors for karma rewards.

Electric Shadow

Moto and his Super Adventure Box begin entertaining the children of refugees. Perhaps players with Continue Coins can participate in the fun. This release expands on the event of the prelude and gives a new achievement and two mission chains involving Braham and Rox respectively. The mission chains are summarized in the Hero's Aid achievement. The Black Citadel and Hoelbrak are preoccupied with the refugee crisis, requiring Braham to rely on heroes of Tyria to assist him in rescuing his village from the Molten Alliance.

Rytlock Brimstone tasks Rox with a critical mission that may turn the tides of the battle by rescuing a devourer hatchery. She will need support if her mission is to be a success. Sorry for the bad quality. As you see the first 3 razes in the video are quite fast you can do faster even , the next ones are different. Like in DotA1? This is the fastest I could do at the time of making video, but I think you can do even a bit faster razes. Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.


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Originally Posted by blash I wouldn't haha, SF is one of the most interesting heroes to learn because of razes. But as it stands now you need to have perfect internet connection without any lags to do very fast razes. I'd like to see yyxxc return, but maybe another solution can be made. Page 1 of 2 1 2 Last Jump to page:. Its debuff lingers for 0. Does not affect enemies which have no vision over Shadow Fiend. Affects buildings , if the talent for it is chosen. Shadow Fiend gathers his captured souls to release them as lines of demonic energy.

Long Forgotten in the Shadows

Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown. Cast Animation : 1. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.

The passive cast upon death is not disabled by Break. Requiem Invis Break: Undispellable. Requiem: Dispellable with any dispel. The captured souls of those past slain are released to ravage their former allies. Notes: Shadow Fiend becomes phased while casting this ability. The damage is entirely based on the amount of souls gathered with Necromastery.

Each 2 souls create 1 damaging line. If an odd number of souls is gathered, it is rounded down to the next even number. The damaging lines have the following mechanics: The area of every single damaging line is shaped like a cone. The distance between the damaging lines is always even. One line is always released towards east and the others adapt accordingly. The damaging lines travel at a speed of , taking 1. Each damaging line cannot hit the same unit more than once per cast upon expanding and returning respectively.

Reduces movement speed and attack damage of all enemy units hit by the damaging lines of Requiem of Souls. Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced. The lines first apply the damage, then the debuff. Upon death, Requiem of Souls is cast automatically and instantly, regardless of mana and cooldown. So this passive requiem can only have 9 11 lines at max.

If Shadow Fiend had 1 soul left upon death, it still releases 1 line, despite requiring at least 2 souls when normally cast. When dying while holding Aegis of the Immortal no passive Requiem of Souls is released.

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When having Aghanim's Scepter , after reaching their max distance, each line starts moving back to Shadow Fiend. Despite the visual effects, the lines do not "respawn" around Shadow Fiend. They start moving back exactly where they stopped. The lines return to Shadow Fiend's current location, not to the location he originally cast the spell from. The lines do not adapt to new locations if Shadow Fiend moves. Once they started to return, their path cannot be further altered. The max travel distance applies to the lines also upon returning, meaning they travel a total distance of The width of the lines is reversed upon returning: They start with maximum width and get thinner towards the end.

Lines from the passive Requiem of Souls released on death do not return. They hit all units regularly like the expanding lines and also apply the debuff.

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The heal is only based on the damage dealt by the returning lines, not by the initial expanding lines. The heal is applied as soon as the lines stop moving. Only heals from damage dealt to heroes, including illusions. Old Low Violence model. Navigation menu Namespaces Page Discussion. Views View Edit History. This page was last edited on 25 May , at Dota 2 content and materials are trademarks and copyrights of Valve or its licensors. All rights reserved.